![]() The best you an hope for is rolling your eyes. A lot of the stuff in the game is extremely frustrating when it isn't just downright insulting. This all sounds really negative and off putting and I guess thats because it is. I was able to move past to the third area without building anything, apart from the stuff required by the tutorial. In the second section they introduce the element of base building, but I have no clue why you would engage with it apart from just wanting to build some bases. Another time you craft a helmet with radiation resistant paint but then find out the red paint completely obscures your view once you finally craft it rendering it useless. In one attempt at humor the game has you create a literal macguffin, a piece of junk that in its description says in some highly annoying way that the item in question was invented by the developers as another roadblock and is actually completely useless. You are mainly just crafting tools or whatever macguffin the game has decided to come up with as the next campaign milestone. At it's core you are always whittling down some checklist, but I was always motivated to see whats right around the It's also important to note that the crafting here is somewhat barebones. I got pretty far in the game before something more interesting came along and surprisingly the gameplay kept evolving in surprising ways the further I got in. ![]() You probably already know if you have the lizard brain for this sort of experience where essentially busy-work can seem relaxing and ultimately rewarding. As you progress through the game you will find upgrades that allow you to fly faster, carry more oxygen, use your tools more often. Fly out - collect as much as you can - fly back - craft - fly out again. Since this is all happening in space you are flying out from the warm safety of a service craft out into cold space where the second you leave the door an oxygen timer starts ticking down. Every objective you encounter requires the use of a certain tool that can typically be constructed from resources found floating in the objectives vicinity. The tools you craft break constantly so you are always stuck in an infinite loop of mining to craft and crafting to mine. At it's heart this is a crafting, survival game so you are constantly monitoring your health, your hunger, water, fuel etc. Breathedge is a real turn your brain off, checklist sort of experience. This is also the part of the game where some genuine humor can be found in the form of fellow astronauts and the multiple ways they met their demise. Along your main path you encounter these unique little scenes frozen in time. If you can tune that out then the world of Breathedge is a really neat space diorama. Even jokes that aren't making fun of racial inclusivity or vegetarians just batter you over the head like the gimmick of your onboard computer reading out messages at a hundred miles per hour in a flat text-to-speech fashion. ![]() We are talking just bottom of the barrel, Twitter level, anti "SJW" humor at every step. As mentions, the absolutely awful humor drags the experience down every step of the way. That said I found a lot about it surprisingly really good. I don't think it is a game that particularly works well on a console, it's fine, but watching some footage on PC the interface is clearly a lot better and a lot more usable there where you have more realestate and mouse control. Well I had started playing Breathedge roughly about half a year ago when it arrived on Game Pass on my Series X. Oh the original thread is from 9 months ago.
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